![]() WoW borrowed the bounty system from Diablo III and turned it into world quests it leeched Diablo III's mostly beloved rifts system and turned it into the mostly beloved Mythic+ system. ![]() But before Diablo IV was released, that influence was mostly being applied in one direction. Despite being worked on by completely separate teams, these two games have influenced each other in deep, game-altering ways. It's useful to think about how World of Warcraft and Diablo have been in conversation for the last decade. Diablo IV is the first game in the series to put players into an open world, to give them a much longer road to the character level cap, and to ask them to pick their heads up from the monster-slaying grind in order to appreciate the game's surroundings. ![]() Diablo IV's biggest innovation is its attempt to turn what was once a linear ARPG built to suck players into a fast, repeatable, and loot-based gameplay loop into something resembling an MMORPG. ![]()
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